How to Play Daily Guessing Games: A Beginner Guide
Every daily guessing game here works the same way at heart: you get a prompt, you type one answer, and a clock runs while you think. What changes is what the game rewards — and that is the only thing you really need to understand before you start.
Two kinds of game
Some of these games reward the rarest answer you can think of. Cosmillion, Hopdown and Krillion work this way: if everyone else says "apple", that answer is worth almost nothing, and the fruit nobody else thinks of flies your rocket higher. Other games reward the most common answer instead. Noillirk is built that way on purpose, and it inverts the whole thing: think like everyone else and your balloons go up.
Reading the prompt
The prompt is the whole puzzle. "Name something that has a foot but no toes" has a huge number of possible answers, and only one of them is on the board at the top. Prompts that look narrow are usually broad, and prompts that look vague are usually precise. Before you type, ask what the setter was expecting — that answer is almost always worth more than an inventive one.
The clock
Twenty-five seconds is long enough to consider two real options and short enough that you cannot research one. STRANDED gives you six questions, Eraly gives you seven moments, and Cosmillion gives you seven prompts. Decide your category first, then pick the most common item inside that category.
What to do with a wrong answer
Nothing bad happens. A rejected answer costs you the seconds, not the run. If an answer is turned away, read the prompt once more — you have probably picked something that does not fit the category rather than something that is simply rare.
Found the game you meant?
Every game here has a page with a real screenshot, the scoring rules and a link to the original.